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/ Czech Logic, Card & Gambling Games / Logické hry.iso / hry / Fish Fillets / script / steel / models.lua < prev   
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Text File  |  2005-07-16  |  4.9 KB  |  245 lines

  1.  
  2. createRoom(42, 25, "images/"..codename.."/steel-pozadi0.png")
  3. setRoomWaves(5, 10, 5)
  4.  
  5. room = addModel("item_fixed", 0, 0,
  6. [[
  7. ..........................................
  8. ..........................................
  9. ..........................................
  10. XXXXXXX.XXXX.XXXX.XXXXXX....XXXX.XXXXXXXXX
  11. ..................................X...XXXX
  12. XXXXXXX.XXXX............XXXX......X...XXXX
  13. XXXXXXX.XXXX............X.............XXXX
  14. XXXX.............X....................XXXX
  15. XXXX..................................XXXX
  16. XXXX.............X....................XXXX
  17. XXXX.X.X..........................XXXXXXXX
  18. XXXX.X.X......X..XXXXX.........X..X...XXXX
  19. XXXX.X.X....X..................XX.X...XXXX
  20. XXXX.X.X..........................XXXXXXXX
  21. XXXX.X.X.......................XX....XXXXX
  22. XXXX.X.XX...XX.X..XXXXX..............XXXXX
  23. ......................X..............XXXXX
  24. ......................X..............XXXXX
  25. XXX.X..X..XX..XX................XXXXXXXXXX
  26. XXXXX..X..XX..XX................XX...XXXXX
  27. XXXXXXXX.XXXXXXXX....................XXXXX
  28. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  29. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  30. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  31. XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
  32. ]])
  33. addItemAnim(room, "images/"..codename.."/steel-prostredi_00.png")
  34. -- extsize=2; first="Steel-prostredi0.BMP"
  35.  
  36. valec = addModel("item_heavy", 32, 4,
  37. [[
  38. X
  39. X
  40. X
  41. ]])
  42. addItemAnim(valec, "images/"..codename.."/t3p_00.png")
  43. -- extsize=2; first="t3p1.BMP"
  44.  
  45. item_heavy = addModel("item_heavy", 32, 1,
  46. [[
  47. X
  48. X
  49. X
  50. ]])
  51. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  52. -- extsize=2; first="t3p1.BMP"
  53.  
  54. item_heavy = addModel("item_heavy", 32, 7,
  55. [[
  56. X
  57. X
  58. X
  59. ]])
  60. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  61. -- extsize=2; first="t3p1.BMP"
  62.  
  63. item_heavy = addModel("item_heavy", 17, 2,
  64. [[
  65. X
  66. X
  67. X
  68. ]])
  69. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  70. -- extsize=2; first="t3p1.BMP"
  71.  
  72. item_heavy = addModel("item_heavy", 12, 9,
  73. [[
  74. X
  75. X
  76. X
  77. ]])
  78. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  79. -- extsize=2; first="t3p1.BMP"
  80.  
  81. item_heavy = addModel("item_heavy", 12, 4,
  82. [[
  83. X
  84. X
  85. X
  86. ]])
  87. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  88. -- extsize=2; first="t3p1.BMP"
  89.  
  90. item_heavy = addModel("item_heavy", 7, 5,
  91. [[
  92. X
  93. X
  94. X
  95. ]])
  96. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  97. -- extsize=2; first="t3p1.BMP"
  98.  
  99. item_heavy = addModel("item_heavy", 7, 2,
  100. [[
  101. X
  102. X
  103. X
  104. ]])
  105. addItemAnim(item_heavy, "images/"..codename.."/t3p_00.png")
  106. -- extsize=2; first="t3p1.BMP"
  107.  
  108. item_heavy = addModel("item_heavy", 36, 11,
  109. [[
  110. X
  111. X
  112. ]])
  113. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  114. -- extsize=2; first="t2p1.BMP"
  115.  
  116. item_heavy = addModel("item_heavy", 17, 5,
  117. [[
  118. X
  119. X
  120. ]])
  121. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  122. -- extsize=2; first="t2p1.BMP"
  123.  
  124. item_heavy = addModel("item_heavy", 15, 4,
  125. [[
  126. X
  127. X
  128. ]])
  129. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  130. -- extsize=2; first="t2p1.BMP"
  131.  
  132. item_heavy = addModel("item_heavy", 15, 10,
  133. [[
  134. X
  135. X
  136. ]])
  137. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  138. -- extsize=2; first="t2p1.BMP"
  139.  
  140. item_heavy = addModel("item_heavy", 15, 16,
  141. [[
  142. X
  143. X
  144. ]])
  145. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  146. -- extsize=2; first="t2p1.BMP"
  147.  
  148. item_heavy = addModel("item_heavy", 12, 13,
  149. [[
  150. X
  151. X
  152. ]])
  153. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  154. -- extsize=2; first="t2p1.BMP"
  155.  
  156. item_heavy = addModel("item_heavy", 12, 7,
  157. [[
  158. X
  159. X
  160. ]])
  161. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  162. -- extsize=2; first="t2p1.BMP"
  163.  
  164. item_heavy = addModel("item_heavy", 7, 8,
  165. [[
  166. X
  167. X
  168. ]])
  169. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  170. -- extsize=2; first="t2p1.BMP"
  171.  
  172. item_heavy = addModel("item_heavy", 5, 7,
  173. [[
  174. X
  175. X
  176. ]])
  177. addItemAnim(item_heavy, "images/"..codename.."/t2p_00.png")
  178. -- extsize=2; first="t2p1.BMP"
  179.  
  180. item_heavy = addModel("item_heavy", 26, 4,
  181. [[
  182. X
  183. ]])
  184. addItemAnim(item_heavy, "images/"..codename.."/t1p_00.png")
  185. -- extsize=2; first="t1p1.BMP"
  186.  
  187. item_heavy = addModel("item_heavy", 22, 7,
  188. [[
  189. XXX
  190. ]])
  191. addItemAnim(item_heavy, "images/"..codename.."/t4p_00.png")
  192. -- extsize=2; first="t4p1.bmp"
  193.  
  194. item_heavy = addModel("item_heavy", 26, 15,
  195. [[
  196. X....X..X
  197. X....X..X
  198. XXXXXXXXX
  199. ]])
  200. addItemAnim(item_heavy, "images/"..codename.."/t5p_00.png")
  201. -- extsize=2; first="t5p1.bmp"
  202.  
  203. item_heavy = addModel("item_heavy", 20, 5,
  204. [[
  205. .X.........
  206. .X.......X.
  207. .X......XXX
  208. XXXXX....X.
  209. ....X.XXXXX
  210. ....XXX....
  211. ]])
  212. addItemAnim(item_heavy, "images/"..codename.."/t6p_00.png")
  213. -- extsize=2; first="t6p1.bmp"
  214.  
  215. item_heavy = addModel("item_heavy", 34, 19,
  216. [[
  217. XXX
  218. .XX
  219. ]])
  220. addItemAnim(item_heavy, "images/"..codename.."/t7p_00.png")
  221. -- extsize=2; first="t7p1.bmp"
  222.  
  223. item_heavy = addModel("item_heavy", 18, 12,
  224. [[
  225. X
  226. ]])
  227. addItemAnim(item_heavy, "images/"..codename.."/t8p_00.png")
  228. -- extsize=2; first="t8p1.bmp"
  229.  
  230. small = addModel("fish_small", 34, 7,
  231. [[
  232. XXX
  233. ]])
  234. addFishAnim(small, LOOK_LEFT, "images/fishes/small")
  235.  
  236. big = addModel("fish_big", 34, 8,
  237. [[
  238. XXXX
  239. XXXX
  240. ]])
  241. addFishAnim(big, LOOK_LEFT, "images/fishes/big")
  242.  
  243.  
  244.  
  245.